The City of Nura

A gigantic city in the middle of the world. It sits on top of a mountain cliff and is formed like a ring.

Officially the 10 districts are ruled by an aristocratic family. Unofficially the gangs decide what is happening. To the residents of this city there is no other. It is a place to be seen, the most powerful city in all the continent. 

The reality for the people living in the city is conformity or becoming part of a criminal association. Official jobs are only for people that follow all the rules after all.

The king is a motherfucking asshole, narcissistic and fat. He invents new weird laws every few weeks. The fuckers in the city guard abuse this system for their own gains. Bribes are so normal, that you can deduct them from your taxes.

So yeah, the gangs are the only form of progress here in the cities and the government can’t do anything about it. It’s like the king’s got a big dick, he’s the richest guy in the city and there are thousands of idiots wanting some of his sweet sweet gold.

The gangs like the king, he keeps stability. And as long as there is only one fat fuck you have to please, you can basically do whatever you want.

You are part of the Mafia and it’s up to you to fight the other gangs of the city, the cops and the corrupt political system.

The Gangs

Each Gang has a secret hideout somewhere. They fight for control of the districts with each other.

The Blue Eyes

gang lead by a woman known as Crimson. She does not have any real attachments, only seeking profit above all else. The Blue Eyes offer „protection“ to the locals and smuggle things through the city. All species can join the Blue Eyes, even „Blumpbar the Troll“.

the Flora

group of racist mushroom people. They make money with psychedelic spores they sell as drugs. Their orders come directly from the mother mushroom. For her the mushroom people are mere pawns in a game.

The Fauna

Every single one of them has a pet. The goons train monkeys to steal gold, higher ups ride on elephants and ostriches. Rumors say their boss has a young dragon as a pet.

The royal family

Live in the palace

The king: fat, eccentric asshole, really doesn’t give a fuck about life anymore, so he’s just constantly a little bit sad and angry. Has a constant headache, from the poison the queen secretly feeds him.

The queen: cheating on the king with every handsome guy in the city. Wants to kill him and rule the city herself.

The old prince: does not really  give a fuck about being the next in line for the throne but does it because it‘s his duty . goes on quests to please his narcissistic ego , has a band of loyal knights

The young prince: ugly and fat, parties all the fucking time, is jealous of the attention his brother gets from women, does not want to be king at all, but would love the fame.

The princess: has an amazing love for dancing and fashion. She is said to be a very strong person and is able to control her emotions well. Also she is wearing her heart as a necklace on the outside of her body. Secretly conspires with her mother to overthrow the king.

the 10 districts

  1. the rich district
  2. Entertainment (Museum, Library, Zoo, Circus, Auction, Sage)
  3. the farms
  4. market district
  5. innovation district
  6. the slums     
  7. the party district (Drinking, dancing, sex)
  8. the sports district
  9. the magicians district
  10. Arts (Theater, dance, art, music)

Inhabitants of Nura

Alba Sibila

An exceptionally talented wizard, she is very active in her studies and tutors her husband through secret messenger mice. He is madly in love with her, however he has yet to meet her. They were promised to marry each other, but he was arrested by the town guard, right before the marriage.She’s constantly getting letters from the House of the Moon asking for her help.

Parnarion Rex

A rather sadistic prisoner. Powerful wizard, imprisoned in an anti magic cell. He sits on the third floor of the prison complex.His cell contains a collection of messages and dead mice, sent by his lover Alba Sibila. 

Bondo the Goblin

Best friend of Boris. A sad looking goblin drinking his pain away in the tavern. When asked what is bothering him, he will tell the party that the children his wife had, are not his.

He lives in a small hut in the market district. His beautiful goblin wife is holding 2 rather orcy-looking babies in her arms.

Boris the Goblin

Best friend of Bondo. Very mysterious looking goblin. Usually he wears a leather hoodie and some black robes.When questioned about his identity, he will answer that he is a dwarf. No one seems to know where he came from. He lives near a farm. A few months ago, he saw an Orc named Ronan come out of Bondo’s house. Atleast that’s what he tells Bondo. In reality Bondo’s wife fucked Boris.

Forun Greener

Scrubby and hairy Elf with twigs and leaves everywhere. Lives in a cave in the farm district. Hates the city and will never enter it. He gives the party missions to sabotage city officials and buy stuff from the market.


elf courtesan with a reputation as „my lady doctor“, living with various men, who use her for some kind of magical treatment.


elf trader, a person of skill in the art of smuggling drugs or other items, he regularly takes orders from drug lords, and has a great number of clients in his pocket, he also gives a percentage of his earnings to the ‚Blue Eyes‘


orc agent, a mercenary whose ‚care for his own‘ keeps him alive, he ’supplies‘ some of the city guard with powerful weapons.


bugbear noble, responsible for the death of a high official, skilled poet, always wants to impress someone with his talents but is unable to do so


halfling dancer/singer whose husband lives at the inn with their young son, who is in training as a mage. She is a former member of the „Wandering Symphony“, but left after someone died because of her reckless actions.

Pimelina Linnamina

halfling thief who carries a dagger with which she attacks anyone who touches her or makes fun of her name.


human alchemist, nouveau rich, nouvea noble. Became the subject of a famous story, after he invented a potion that let’s someone take control of the body of someone else.

Thi Aru

ratfolk rogue, of average stature and small frame who sells a number of low-priced silver objects, mostly to high-end wizards and mages. He is described as having a strong, almost childish spirit, and has a habit of taking the fancy of women of high and royal rank.


elf priestess, one of the most loyal and beloved servants to the High Priest, devout worshipper of the god of Youth. She was the first person to learn the secrets of the untouchables.


dwarf bard, an elf that was supposed to be dead, but got reincarnated into the body of a dwarf. Can’t recall events that happened minutes ago.

Othellis Mor

last survivor of the old race, she has been sealed away in the chambers in the fountain of youth. She is the reason the fountain works. You need a lot of powerful magic to free her from her crystal prison.

Legally distinct monsters and free art

All the art in this post is licensed under a Creative Commons Attribution 4.0 International License. You can use the images and text however you want (yes, even commercially) as long as you credit me ( Thomas Hanusek ) and provide a link to . You may not use it for anything racist, homophobic or sexist.

I would love to hear from how you use the art, send me a message to if you do.


Original Posts:

Kissteroid, the Dream Legamon (Psychic)

Level 1. No Evolution. 5 Hit Die (25 Health), 0 Speed, 0 Armor (10 Armor Class), 0 Save (13 Save Target), 0 Attack, 1 Power Die

This pink and blue jellyfish like Legamon appears in the nightmares of children to guide them back to safety. The black orb it is holding is made out of space. Time passes differently for them.

Physical Attack: Psychic.
Status Attack: Psychic(Confused).

Ability: Timedilated – Each turn roll 1d6, on a 1 Kissteroid loses its turn. Special Move: Dreamchannel (Psychic, Status): One of your Legamon gets [dice] Move Dice

Gretchling (Normal)

Level 1 Evolves into Gretchsona.

Stinky gobbo always babbling about hacking and rolling. Looks like the child of a slightly deformed raisin and a human with anger issues.

Ability: GLOGHACK: Gretchling gains the A- template from a randomly generated GLOG class when acquired for the first time. ( )

Moves: Balance[Normal] : Permanently increase one of your opponents stats by [dice] and decrease another by the same amount(min 0, min Hit Die 1)
Insult the opponent‘s Legamon to deal [sum-2] damage.

Leveling up without an evolution:

Whenever a Legamon without an evolution levels up roll 5d6 to determine which stats you increase. Additionally get +1 Hit Die and +1 Move Die.

1 – Hit Die
2 – Speed
3 – Armor
4 – Save
5 – Attack
6 – Power Die

VIP training – cost 500 legamoney – Pick one of your Legamon. On this Legamons next level up roll 1 die less but +1 to stat of your choice. Max 1 per level up.


Picture Association Potluck #2

XXI- The World , another painting, another inspiration post

Hello adventurers, goblins and conscious manifestations of art. I present you another potluck post with content for your OSR game. Today we have 3 monsters, a deity and a spell.

my interpretation written for DreamHero

Solitude (HD 4, armor as leather)


  • follow groups in secret
  • pick on people that are alone


  • Crystal beam( 1d10, extremely close range)
  • Strangling Grip (1d8, 1d4 if you‘re slippery)


  • Dark mist, covers an area with a dense fog you can‘t see through
  • Assimilate, save vs wisdom or curse that makes you greedy and egoistic

a monster written by bugbearslug

Cowled Angel HD3, HP12, Defense 10

Too pure for this world, this angelic cowl always floats an inch above the ground and is untouchable by soiled surfaces, nor can it touch soiled surfaces.

  • May wrap itself around a target if they fail a save, tightly wrapping around it. The angel now puppeteers its victim, and any damage it takes is shared equally between the two.
  • Those killed whilst puppeteered by the cowl is guaranteed entry to heaven.

another monster written by arrogantwizard

Hashazor, the soaring prowler HD: 7 MD: 4 AC: As chain

Morale: 60%

Attacks: 2 Wiggly daggers 1d4/1d4 –

  • Always accompanied by 2d4 Leopards that are fanatically loyal –
  • Spell Detonate Leopard: Select a number of leopards equal to [dice] to erupt in an explosion, dealing [sum] damage on a failed save to all in a small blast radius
  • Spell Corpse to Leopard On a 5+, transmute a corpse into a living leopard that is fanatically loyal to you –
  • Automatically fails morale if entire leopard entourage is slain, will never detonate final leopard

an apocalyptic deity written by themimicsnest

Ittravok, the Inevitable Shelter

  • Ittravok doesn’t have a corporeal form. It appears in visions and warns its followers that much of the world will soon come to an end and plans must be made to ensure the survival of intelligent life
  • Each cult of Ittravok picks and „sanctifies“ an area that is promised to protect it when the end of the world would happen
  • Occasionally, cults of Ittravok kidnap people with specific skills to ensure the survival of this prepper community
  • When Ittravok is finally invoked into our world, the entire sanctified area and the life in a large surrounding area vanishes. Nobody knows where they go
  • Ittravok can be seen by people who can see Invisibility or use other things like Detect Magic, besides the individual or individuals it is visiting at the time

and a spell written by „deus ex parabola“

Bardo R: [dice]*5’ T: a soul D: instant

Target is seized by invisible hands and bottled. If it belongs to someone, they make a save to prevent this if their HP is greater than [dice]. Souls usually pass into the reincarnation queue after 50 days. If they object to this, they have a base 2-in-6 chance of being returned to their body, influenced by the following variables:

  • +1 if head and all limbs still attached to body
  • +1 if body in general good condition
  • +1 for each MD they possessed
  • +3 if body was alive when they left it
  • -1 if head and all limbs removed
  • -3 for fire damage to body

Upon request, Bardo can instead place the target in a secure location, such as a big box or a magic crystal orb.

Blocklins and the Tower-of-One-Hundred-Levels

A blocklin with parts from an alpaca ( art made by me )

The tower has 100 levels, the brickzard from the top level has pissed the blocklins off by creating them and sealing them away to the lowest level. Now they’re coming for him.

Blocklins are goblin zombies that are literally too dumb to use tools, but can carry body parts that do different things. They can replace them like lego bricks and rearrange them on their body. You can carry unused bodyparts in your inventory. You kill the dragon not because you want the princess, the treasure or the glory. You want these sweet fire glands and wings.

The Blocks

You start with 1 base block, your head, 1 arm and 1 leg.

Draw the base block on a square grid, the 8 squares around it are your inventory slots.

You can only attach new parts to your base blocks.

Whenever you levelup you get +1 base block on top of the other ( your head regrows in this process). This gives you 2 new slots for parts. Blocklins tend to get very centipede or wormlike as their bodies grow with age.

Whenever you change parts, describe how your new wretched creature looks to the others. ( the position of the parts on the character sheet does not matter)

Whenever you are damaged by an attack, pick one of your equipped parts randomly. A part that gets hit it is destroyed , also you still get the damage. When your original head is hit you get double damage instead.

Your movement speed is 5 ft. if you don’t have atleast one leg.

List of parts:

👢Big Boot – double movement speed, functions as leg

🦿 Adamantine Leg – cannot be destroyed, functions as leg

🦾 Robotic Arm – Shoot a lazer from your palm that temporarily stuns or confuses things unless they save

😂 -Drinking your tears makes people laugh uncontrollably and they need to save or turn any faces they have into 😂

🐟 Fins – allows you to breathe underwater

🐸 Frog Tongue – You have a long tongue that can shoot out and grab things.

🤑 Golden Tongue – You know the price of everything you lick

🍴Cutlery Teeth- consume thine enemy’s lifeless body mid-battle, forcing the remaining adversaries to make a morale check

🕶️ Just a pair of sunglasses – be cool as ice and immune to fear. Lose your darkvision if you had it before. If your charisma is lower than 13, everyone thinks you’re kind of a douchebag for wearing this in an unlit dungeon.

🚀Rocketpropelled Machinelegs – You can rocket jump (jump once in the air)

👁️ Gigantic Bloodridden Eye- You can see through Deceit, the morally decrepit find your gaze unnerving.

🖕 Middlefinger of Hard No – Negate one thing affecting you, remove this afterwards.

🦴 BONE – 1d6 blunt weapon

🗡️ arm with a sword in it – 1d6 stab weapon

🫀 Heart of Hercules – acts as a second heart, the next time you fall to 0 hp, you fall to 1 instead and lose this

🐚 Shell – Acts as plate armor

🎩 Head of Tony the Gentle- allows you to enter the Gentleman’s Clubyou

👔 Body of Tony the Gentle- pay 50% less for things at the Gentleman’s Club. You still need Tony the Gentle’s Head to enter

😱 Head of the Banshee – creates an ear-piercing sound. Save vs. 1d4 damage and bleed.

🐲 Head of the Dragon- Can breathe fire( 1d4 damage up to 2 targets) and gives +2 fire resistance

👑 Head of the Skeleton King – Low creatures and peasants will think you are important

🙀 Cat Head- 1d4 bite, see ghosts

Other creatures in the tower:

  1. ProtoUbermaul
  2. Projekt Exile
  3. Resistor Blocklins
  4. Binary Marauders
  5. Bioluncher
  6. Cluckcakes
  7. Cockcrows
  8. Ogrefiend Cannibals
  9. Mass of Vikings
  10. Killer Lizard
  11. Emojizer
  12. Brain coral
  13. Bombfrogs
  14. Child of Giggles
  15. The Insect Beings
  16. Human Plus
  17. Hexaflex Plantgoblin
  18. Drunk Goo
  19. The Blocktosaurus
  20. Blorcs

Some ideas by Mihau, dead-delver, Gorinich and BaaL from the OSR Discord

Picture Association Potluck

Painted a new guy for DreamHero / the Tarot Card set.

THE TRUE WANDERER ( 2 HD, Horncrown 1d6, armor as chain) he wears high-necked metallic robes and a long golden mask of the crescent moon.
He escaped from his ancient clan, because they had slain his own son to bring about a new age. Now he has gathered enough outsiders and other shunned people, under his banner, „The Wandering Ones“. They worship and pray to him, knowing that they will die in the big battle. The ghost of his dead son appears in his dreams and tells him of long forgotten prophecies.

Here are some other interpretations by users from the OSR Discord:

Stained-Glass Robe Light shines through it, refracting into dazzling colors. In bright light, it provides you an extra MD; if that die rolls 4-6, the light is lost, but the die is restored if you return to light. It protects you as leather armor, but shatters instantly if you ever take maximum damage from an attack.

Written by CyberChronometer

SCION OF TELMARAN (4HD, 2 Mind Beams 1d8) If you are hurt by its attacks, you must save vs. insanity or follow the largest source of light for 1d6 rounds, and the end of which time you may repeat the save. Telmaran, great Lamp God of Mothkind

Written by Anni

ROYAL LAND MOTH Lvl 6, armor as leather, hug makes you take care of its baby moths for d4 months if you kill it. You are aware of it. No save. Crown worth d12*100 gold

Come with 2d6 BABY MOTHS. 1 hp. Caretaker takes d20 damage if one dies. Need about a liter of fresh blood a day. D8 weeks to grow up Flying, no self preservation instinct. Tend to fly into open flames

Written by Portal

Rocks at the end of time

Art from DreamHero + a tarot card set I’m working on


On the opposite side of time, a WILD land mass where time has halted. Now this place is habitable, though it has never before seen civilized life. Luckily there is a civilization just now beginning to rise there and they are developing a staple crop that is also said to hold many of the long lost secrets of the past. 


Amphibious rock people that live in harmony with the end of time, living a life of solitary hunting and fishing, closely tied to the Earth and the flow of time. They live in large extended families of between 20 and 150, and often have more than one wife, with all parties having equal rights to reproduce and share in the proceeds. The strength of a Rocky Geardin is in his muscles and mind. Their arms and legs are enhanced with large claws. 


A famous war hero and member of the Ancient Circle of the Rockmages, Radmail was once considered the strongest Geardin  in the history of Rockdale. 


Invisible teens with cosmic powers of hypnotism and telepathy, who once owned a magic school in the Basalt Street of Rockdale. Now they are on the run with six of their students.


Drowsy horned demons that live in the city’s underworld. They feed on the souls of geardin and rip them apart limb by limb with their demonic horns and teeth. Their brutal habit of feeding on the remains of their victims leaves no trace for the cops to find and persecute them, thus allowing the demons to go about their business unhindered most of the time.

This is why the Rox have decided to destroy them all.


The city watch of Rockdale, organized to patrol the city’s darkened streets at night. They solely consist of volunteers from all levels of society. The Rox possess a high level of discipline and pride in their work and a certain bloodlust in their quest to rid the city of the evil creatures, monsters, and demons that plague it. They have the ultimate goal of defending the lower class from the cruel roams of the rich. Most politicians and nobles try to bribe them, but ultimately fail.


Roy is an orphan who joined the Rox, but quickly decided to make a career of the force. It was there that he gained his elite fighting skills, as well as a complete ban from every form of law enforcement. He has since branched out into the fields of detective work and is sometimes called the „Copper*s Copper“.


Torn open dimensional gates suck in strange cosmic hounds that tear open dimensional blights, alien war machines, undead stalkers of all things bad. 

Now the old inhabitants of Prismonia live in the broken shards and survivors of the past of time must escape through the portal. 


This female geardin has long flowing white hair that she drapes around herself in a mess over her head. Her face is flat, with two red horns, and she is extremely proud. She believes in beauty as a means to the meaning of life, and if she doesn’t happen to be drinking with someone she considers handsome, then the situation must be remedied.

1D10 Things you can find in Prismonia

  • Prismonia is a hollow world dreamt by a sleeping glow bug. Sometimes poor dreamers wander into this world and find that they can’t wake up anymore.
  1. a plastic bong that emits foul odors and fires vomit bullets.

2. A bell shaped like a rocket that will get you to Diod in 30 seconds

3. A closet that slowly fills with snakes while closed

4. A miniature hippopotamus with lipstick on that can hold an infinite amount of makeup, wigs and clothing in its mouth.

5. A shot glass that counts how much you have drunk in the last 24 hours.

6. An electronic music box that starts with a kiss

7. A disposable camera that functions without film or batteries

8. A pair of sunglasses made of sugar, that make you invisible but also blind

9. A skull that lights up when it is wet

10. Candy cigarettes, with real nicotine, but only if you chew really hard

GLOG Class – Narcissism

Find more of my art here: ( )

Incarnate of Narcissism
Starting Equipment: Copper Mirror, Picture of yourself, Bottle of Lotion
Skills: (1D4) Makeup, Self Aggrandizement,
A Big Ego
B Delusions of Grandeur
C Clearly the Best, Idol
D Best possible version of yourself

Big Ego
You have an ego of a madman. You will never ever have any remorse, or guilt when you do something to look good.

Whenever you succeed on a roll you get 1 [Ego] (up to 3), whenever you fail a roll you lose all [Ego].

Pay 1 [Ego] to block 1 damage from any attack

Delusions of Grandeur
You are so convinced of yourself, that even the universe starts believing it. Once per day, say something self-aggrandizing to get +[Ego] on your next roll.

Clearly the Best
Your Ego can go up to 5.
Pay 1 [Ego] to summon a nonmoving illusion of yourself. It stays for 1 minute and is clearly an illusion when interacted with.

You get +2 to CHA rolls, when the person you interact with can see a portrayal (image, statue, painting..) of you.

Best possible version of yourself
Increase one of your stats to 18.
Pick a title, everyone will magically adress you by this title.( Does not work in anti-magic zones)