WORB – WIZARD ORB ROYAL BATTLE


It’s like a pinball wizard rickamacaroni, 2 orbular magicians clashing against each other in THE ARENA.
AIRHORN SCREECHING LOUDER THAN MY CONSCIENCE
AIRHORN SCREECHING LOUDER THAN MY CONSCIENCE
AIRHORN SCREECHING LOUDER THAN MY CONSCIENCE

You are an orb, a wizard and highly interested in causing death to the other player’s wizard.
You start with 2 MD (six-sided dice) and 30 health.
The game is played in clockwise turns.
Player with the most cans of ravioli at home starts the game. Alternatively roll dice.

ongoing worb battle

WHAT YOU DO IN YOUR TURN:

  1. Roll all your MD and keep them in front of you.
  2. Use the rolls to pay for spells from THE SPELLBOOK or buy something from the SHOPP. You may buy as many things as you have _MD left.
    Any MD that rolled a 1-3 return to your pool, are rerolled and can be used to pay for another action. (this can happen multiple times in a row)

SPELLS
Each spell can only be used once per turn.
X = number on the MD you used to cast the spell
[ ] = The amount of boxes tell you how many MD you need to spend to use that action.
⚀⚁⚂⚃⚄⚅ = If the box contains the symbol of a die , you may only spend MD that rolled that exact number to use that action.

ITEMS
The SHOPP and SECRET SHOPP sells you items that unlock permanent boons. You can only buy each item once.
[13] : A box with a number means the item must be paid with MD. The number in the box tells you the total sum of MD you need to spend to pay for that thing. You may add multiple MD together to pay for the cost, as long as their sum is atleast as high as the number in the box. If you can’t reach the number until the end of your turn, all your invested dice are lost and you need to pay the full cost again next turn.

gold/orb/gretchlings
Currency to buy certain items or cast certain spells. Do not worry about the gretchlings.

THE SPELLBOOK
[ ] ZAP – Deal X damage to another wizard.
[ ] CREATE – Summon a gretchling
[ ] LOCATE – Collect X orbs
[ ] MEND – Heal 2 HP.
[ ] CALIBRATE- Reroll your MD
[ ] MISHAP – Invoke CHAOS

SHOPP
[8]: WIZARD HAT- +1 MD
[13]: WIZARD STAFF – +1 MD
[ ] 8 orbs: FEELING OF SUPERIORITY – +1 MD
[ ] 3 gretchlings: GRETCHLING PARTY – +1 MD
[3] You unlock STREET MAGIC
[8]: You unlock the ORB SPELLBOOK
[8]: You unlock the GRETCHLING SPELLBOOK
[10] You unlock the FIRE SPELLBOOK
[10] You may buy items from the SECRET SHOPP

CHAOS
Roll 1d6 when you invoke CHAOS.

  1. Deal 3 damage to yourself.
  2. Deal 3 damage to another wizard.
  3. Deal 3 damage to all wizards.
  4. Collect 3 orbs
  5. Summon a gretchling
  6. Reroll your remaining MD

STREET MAGIC
Spells in this spellbook have to be cast in order from top to bottom. This resets each turn.
⚀ Insult another wizards orbiness: deal 5 damage to them.
⚁ Insult another wizards wizardness: Deal 6 damage to them
⚂ Insult yourself, just a little: Deal 1 damage to yourself
⚃ Insult another wizards beard: Deal 7 damage to them
⚄ Say something nice about another wizard: Heal yourself by 1d6 HP.
⚅ FULL HOUSE () – Deal 20 damage to another wizard.

ORB SPELLBOOK
[ ] [ ] STEAL – half the price of the next item you buy
[ ] SMASH – Deal X+1 damage to another wizard
[ ] 1 orb: THROW ORB- deal 3 damage to another wizard
[ ] 3 orbs: ORB BLITZ – deal 6 damage to another wizard
[ ] 5 orbs: ORB FIRE- deal 9 damage to two other wizards
[ ] 8 orbs: ORBMUTATION Summon 2 gretchlings

GRETCHLING SPELLBOOK (not evil)
[ ] [ ] DIRTY TRICK – Deal 6 damage to another wizard.
[ ] 1 gretchling : THROW GRETCHLING- Deal X+1 damage to another wizard
[ ] 1 gretchling : SACRIFICE GRETCHLING-increase the rolls of your remaining MD by !.
[ ] 3 gretchlings: GRETCHLING INVASION – Each of your remaining gretchlings deals 1 damage to a wizard of your choice.
[ ] GRETCHLING SUPERIORITY – Deal 7 damage to another wizard. You can only use this action if you have 6 or more gretchlings.
[ ] 3 gretchlings: GRETCHMUTATION – double the number of orbs you have

FIRE SPELLBOOK
[ ] WARMTH – increase the roll of another MD by 2
[ ] SIZZLE – reroll all MD including this one
[ ] BURN – deal 3 damage to another wizard.
[ ] HOT BURN – deal 3 damage to yourself and another wizard.
[ ] HOTTEST BURN – deal 5 damage to yourself and 3 to another wizard.
[11] ORBFFERING – Deal X damage to another wizard where X is the number of orbs you have.

SECRET SHOPP
[18]: DEEPEST MEDITATION – +2 MD
[18]: MANA FONT – Your MD now return on a roll of 1-4
⚃⚄⚅ : KILL GRETCHLINGS – Destroy all gretchlings of another wizard
[36]: BOOMSTICK – Deal 20 damage to another wizard.
[18]: HEALING POTION – Heal yourself by 2d10 HP
⚀⚁⚂ : OOPS NO ORBS –Destroy all orbs from another wizard

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